GAME DESIGNER
TUCKER JONES
A PNW-based Game Designer, Full Sail Alumni, and Father.
3rd Person Stealth-Adventure

NEW PROJECT!!
Project Cooper
Designer/Developer
After graduating with my bachelor's from Full Sail, the world was open to me. To hone my development skills, I needed to keep practicing, and to do that, I decided I wanted to remake one of (or a few of) my favorite games from my childhood; Enter Project Cooper.
A full fan remake of the original Sly Cooper trilogy, rebuilt from the ground up in Unreal Engine 5. Follow along below!
RECENT PROJECTS
01
3rd Person Action-Adventure

C.L.O.E. & FINCH
Designer/Developer
With my time at Full Sail nearing its conclusion, I was presented with a seemingly normal task: make a full game prototype with a team of four other designers, in four months. Straightforward enough, right? Well, what happens when the group only has three people? Two? What about... one? Believe it or not, I got the answer to all three of those questions at once! If you want more info, check out the full page below, but first let me tell you a bit about CLOE & Finch!
CLOE & Finch is a third-person, action-adventure set in a dystopian steampunk world. You play as CLOE, a rebellious humanoid robot, and her scrappy sidekick Finch, a rodent-like alien with a knack for tinkering. Together, they must escape the grip of a tyrannical mega-corporation and uncover the truth behind their world and themselves.
02
3rd Person Stealth Action-Adventure

Project Serval
(Working Title)
Designer/Developer
I finally started work on a personal project! While it technically began as a class assignment, we were given complete creative freedom to design a level from scratch; the main constraint being the overall map size. I saw this as the perfect opportunity to bring to life an idea I’ve been planning and refining for a long time. So, without further ado, here’s a first look at the tutorial-level block mesh for Project Serval! A 3D stealth action-adventure experience, inspired by the golden era of PS2 classics. I can’t reveal too much just yet, but I will say this is very much only the beginning...
03
Third-Person Adventure Game

A New Interest?
Level Designer
Moving forward from what I made in my level design course Im now faced with merging my level with other class members in a group. Adding polish to make my own level feel like a complete experience within this larger group. After already finding a new passion for designing levels, bringing them to life with final assets, lighting, and other details was an invigorating experience.

