
GAME DESIGNER
TUCKER JONES
A PNW-based Game Designer, Student, and Father.


My Latest Topic of Study:
Systems Progression | Systems/economy Balancing
RECENT PROJECTS
01
3rd Person Stealth Action-Adventure

Project Serval
(Working Title)
Designer/Developer
I finally started work on a personal project! While it technically began as a class assignment, we were given complete creative freedom to design a level from scratch; the main constraint being the overall map size. I saw this as the perfect opportunity to bring to life an idea I’ve been planning and refining for a long time. So, without further ado, here’s a first look at the tutorial-level block mesh for Project Serval! A 3D stealth action-adventure experience, inspired by the golden era of PS2 classics. I can’t reveal too much just yet, but I will say this is very much only the beginning...
02
Third-Person Adventure Game

Off The Rails
Level designer
Still using the Adventure template from the previous level design course, I was given an even more difficult task; create my own mechanic and build a level around it. While dealing with a complete schedule upheaval, and several jarring events in my personal life, I spent a lot of time in a scramble. However I did manage to come up with what could have been an interesting mechanic and got a working prototype up and running!
03
Third-Person Adventure Game

A New Interest?
Level Designer
Moving forward from what I made in my level design course Im now faced with merging my level with other class members in a group. Adding polish to make my own level feel like a complete experience within this larger group. After already finding a new passion for designing levels, bringing them to life with final assets, lighting, and other details was an invigorating experience.