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GAME DESIGNER

TUCKER JONES

A PNW-based Game Designer, Full Sail Alumni, and Father.

3rd Person Stealth-Adventure

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NEW PROJECT!!

Project Cooper

Designer/Developer

After graduating with my bachelor's from Full Sail, the world was open to me. To hone my development skills, I needed to keep practicing, and to do that, I decided I wanted to remake one of (or a few of) my favorite games from my childhood; Enter Project Cooper.

A full fan remake of the original Sly Cooper trilogy, rebuilt from the ground up in Unreal Engine 5. Follow along below!

RECENT PROJECTS

01

3rd Person Action-Adventure

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C.L.O.E. & FINCH

Designer/Developer

With my time at Full Sail nearing its conclusion, I was presented with a seemingly normal task: make a full game prototype with a team of four other designers, in four months. Straightforward enough, right? Well, what happens when the group only has three people? Two? What about... one? Believe it or not, I got the answer to all three of those questions at once! If you want more info, check out the full page below, but first let me tell you a bit about CLOE & Finch!

 

CLOE & Finch is a third-person, action-adventure set in a dystopian steampunk world. You play as CLOE, a rebellious humanoid robot, and her scrappy sidekick Finch, a rodent-like alien with a knack for tinkering. Together, they must escape the grip of a tyrannical mega-corporation and uncover the truth behind their world and themselves.

02

3rd Person Stealth Action-Adventure

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Project Serval

(Working Title)

Designer/Developer

I finally started work on a personal project! While it technically began as a class assignment, we were given complete creative freedom to design a level from scratch; the main constraint being the overall map size. I saw this as the perfect opportunity to bring to life an idea I’ve been planning and refining for a long time. So, without further ado, here’s a first look at the tutorial-level block mesh for Project Serval! A 3D stealth action-adventure experience, inspired by the golden era of PS2 classics. I can’t reveal too much just yet, but I will say this is very much only the beginning...

03

Third-Person Adventure Game

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A New Interest?

Level Designer

Moving forward from what I made in my level design course Im now faced with merging my level with other class members in a group. Adding polish to make my own level feel like a complete experience within this larger group. After already finding a new passion for designing levels, bringing them to life with final assets, lighting, and other details was an invigorating experience.

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